Origami is the procedural mesh generation and animation tool for After Effects. Create stunning effects like unfold and organic growth in a few clicks!
The mesh can be generated from virtually anything: Shape Layer path / Layer Mask / Layer borders.
Use mesh fragments any way you want. But the real magic of Origami is within its powerful animation engine.
Animation is easy – select starting fragments, choose animation properties and click this fat ANIMATE button.
Origami engine will automatically build animation graph from the mesh and apply all transformations and expression.
Control animation with custom effect and keyframes
It’s easy to add bounce and smooth motion to animation with a couple of keyframes.
Origami creates fragments as separate After Effects layers, so it is extremely important to know that AE engine is not very fast when working with hundreds of layers. Experiment with the number of points for mesh generation to see the difference between 10 and 100. We’ve been working on Origami optimization for over a year and now we are mostly limited by After Effects’ own processing time, which we can’t influence.
Origami doesn’t work with bezier shapes yet. We are working on a polygon clipping algorithm to slice beziers. For now Origami will just use shape or mask vertices.